Lion Feuchtwanger, "Goya"
So let
Soaking
In Sea
passion and love.
Life
will rush like a bird,
and death
not go away.
Friday, December 18, 2009
Thursday, December 3, 2009
Replace Conversion Van Vcr With Dvd
Reading "Memory part 2: CPU caches" (
http://lwn.net/Articles/252125/
). Generally, this is only part of the book "what every programmer should know about memory" (people.redhat.com / drepper / cpumemory.pdf), which I actually read:)
revelation was the conflict L1 caches and bandwidth memory controller and system bus for multi-threaded applications. I did not think that 2 tera, just read some data information, so can get the memory. And on communications RFO (Request For Ownership) to change the data - is generally no words ...
most interesting is how this book is contrary to the approach of a large number of threads as described in "Why Events are a Bad Idea (for high-concurrency servers)" (
http://capriccio.cs.berkeley.edu/publications.html
).
Latest their servers, I build it on a large number of threads (more than one hundred). Perhaps this is due (to some extent) the problems that ogreb performance on the back-end servrere with high intensity work with mmap () 'lennymi files.
Tuesday, November 24, 2009
Pandora's Box Tea Recipes
Book of Revelation, we read
We got hands and eyes to the "Techniques of optimization software. Effective memory usage "Chris Kasperski (
http://www.ozon.ru/context/detail/id/1418882/
).
first reading and did not understand how one can speak of the physical memory, microprocessor and controller memory, not at all taking into account the device virtual memory OS. Imereniya vlot up CPU cycles on the system, for which work (and thus, for example, memory can go to the swap and will need a swap partition) - is to put it mildly is not correct. According to the book have no place to provide examples of how memory is allocated - whether it shows the OS immediately or page fault'u.
has finished the section "Strategy for distribution of data on DRAM-Bank", Chapter 2. It tells the allocation of memory for DRAM-banks. Grandfather is simply - is taken malloc () and the bits are taken from the return address. Is the author does not know what MALLOC () RETURNS _VIRTUALNYY_ ARDRES, which broadcasts in MMU _FIZICHESKIY_ WHERE NOW AND RECEIVE DRAM-Bank? It is to the physical address of the picture is 2.12, and not virtual, which gives the malloc ().
As a resume. The book will suit just to expand outlook (optimize memory allocation by the banks, actually takes place), it is a sound idea and appropriate advice. But take the information from it for Easten (without checking the normal sources) and, especially, use it as a guide to action is not recommended.
We got hands and eyes to the "Techniques of optimization software. Effective memory usage "Chris Kasperski (
http://www.ozon.ru/context/detail/id/1418882/
).
first reading and did not understand how one can speak of the physical memory, microprocessor and controller memory, not at all taking into account the device virtual memory OS. Imereniya vlot up CPU cycles on the system, for which work (and thus, for example, memory can go to the swap and will need a swap partition) - is to put it mildly is not correct. According to the book have no place to provide examples of how memory is allocated - whether it shows the OS immediately or page fault'u.
has finished the section "Strategy for distribution of data on DRAM-Bank", Chapter 2. It tells the allocation of memory for DRAM-banks. Grandfather is simply - is taken malloc () and the bits are taken from the return address. Is the author does not know what MALLOC () RETURNS _VIRTUALNYY_ ARDRES, which broadcasts in MMU _FIZICHESKIY_ WHERE NOW AND RECEIVE DRAM-Bank? It is to the physical address of the picture is 2.12, and not virtual, which gives the malloc ().
As a resume. The book will suit just to expand outlook (optimize memory allocation by the banks, actually takes place), it is a sound idea and appropriate advice. But take the information from it for Easten (without checking the normal sources) and, especially, use it as a guide to action is not recommended.
Friday, November 13, 2009
Renissance Exercise Mat
liked
can not live I collectively: By the will of Painful ROCK ME with an idiot - the opposite, IN CLEVER - alone. EASY LIVING and lonely, blessed, like a palm tree in the swamp, JEW SLAVIC SPILL, an anti-Semite WITHOUT foreskin.
Igor Guberman
can not live I collectively: By the will of Painful ROCK ME with an idiot - the opposite, IN CLEVER - alone. EASY LIVING and lonely, blessed, like a palm tree in the swamp, JEW SLAVIC SPILL, an anti-Semite WITHOUT foreskin.
Igor Guberman
Friday, October 2, 2009
Thank You Letter For Community Service Hours
FEAR 2. Story game with elements of airsoft guns.
Night ... darkness and silence reigns in the huge abandoned complex .... A detachment of armed men trying to stay unnoticed, penetrates inside .... They are interested in documents about the ongoing investigations was once here .... Someone very well paid to these people ....
Silence of the building is deceptive, its subsoil teeming hordes of awful creatures ... who are they? Will the squad to accomplish its task? This is the story
airsoft game "FEAR" was held September 26, 2009 at one of the Moscow military testing grounds.
About 50 people took part in this game, organized by the workshop group Airsoft-HQ. More than 12 hours of continuous Action Quest job, the atmosphere of fear and danger. I was there, and sometimes I was really scared.
Here's how it was:
1. After completing a series of quest Our task force enters the complex. Dark, damp, dirty.
2. Booth pass office: the wall drain fluid is strongly reminiscent of the blood
3. Move inside. Ragged walls with peeling paint, the remnants of furniture and appliances kakihto underfoot
4. Flashlight beam catches out of the darkness such patterns on wall. It becomes clear that it will be interesting ....
5. Lanterns fighters disperse pitch darkness of the complex. Hear only the sounds of their own paces. This
Silence seems suspicious ... ..
6. Long dark corridors with a bunch of doors on both sides.
There is a feeling that some one is hiding behind each ....
7. Cautiously check that there, behind those doors ... ..
8. In front of some one there! At the end of the corridor could be heard indistinct sounds! Looking through the optics, that is there?
9. Charred head ragged, predatory grin ... .. What is it? "
10. Terrible creation is clearly hostile, jumped out of the break in the wall ... ...
11. ... Roaring toward us!
12. Detachment responded immediately! Deafening echo of shots rolled through the corridors!
13. As soon as the shooting died down - on the other hand коридора донёсся жуткий вой! Снова взгляд в оптику! Что там?
14. Из темноты показалось чтото жуткое! Огромный окровавленный крюк вместо руки…. пасть, полная randomly growing teeth ....
Whose ill-will created these creatures?
15. Again the deafening sounds of gunfire pierced the silence of the complex
16.Otryad in confused. With what we have faced? What more surprise this strange building?
17. Accomplish the mission? Save his life?
18. How not to panic?
19. Ahead of the unknown. Despite the danger it was decided to move deeper into the complex.
20. Maintained only with
21. Look carefully on both sides
22. The mission must be accomplished! Documents must be found!
23. Unfortunately in this part of the game the men did not have time to complete its task
Documents and remained lying somewhere introduced this strange object ... ..
24. Secrets of the complex have remained unsolved.
second attempt will be October 31!
the report's author: Sergei Star-TM Pil'shchikov
poster - http://www.star-tm.ru
http://vkontakte.ru/id26120036
all the questions I will answer on ICQ: 670415
Organizers of the project: Airsoft HQ
Site Games - http://strahgame.ru/
Night ... darkness and silence reigns in the huge abandoned complex .... A detachment of armed men trying to stay unnoticed, penetrates inside .... They are interested in documents about the ongoing investigations was once here .... Someone very well paid to these people ....
Silence of the building is deceptive, its subsoil teeming hordes of awful creatures ... who are they? Will the squad to accomplish its task? This is the story
airsoft game "FEAR" was held September 26, 2009 at one of the Moscow military testing grounds.
About 50 people took part in this game, organized by the workshop group Airsoft-HQ. More than 12 hours of continuous Action Quest job, the atmosphere of fear and danger. I was there, and sometimes I was really scared.
Here's how it was:
1. After completing a series of quest Our task force enters the complex. Dark, damp, dirty.
2. Booth pass office: the wall drain fluid is strongly reminiscent of the blood
3. Move inside. Ragged walls with peeling paint, the remnants of furniture and appliances kakihto underfoot
4. Flashlight beam catches out of the darkness such patterns on wall. It becomes clear that it will be interesting ....
5. Lanterns fighters disperse pitch darkness of the complex. Hear only the sounds of their own paces. This
Silence seems suspicious ... ..
6. Long dark corridors with a bunch of doors on both sides.
There is a feeling that some one is hiding behind each ....
7. Cautiously check that there, behind those doors ... ..
8. In front of some one there! At the end of the corridor could be heard indistinct sounds! Looking through the optics, that is there?
9. Charred head ragged, predatory grin ... .. What is it? "
10. Terrible creation is clearly hostile, jumped out of the break in the wall ... ...
11. ... Roaring toward us!
12. Detachment responded immediately! Deafening echo of shots rolled through the corridors!
13. As soon as the shooting died down - on the other hand коридора донёсся жуткий вой! Снова взгляд в оптику! Что там?
14. Из темноты показалось чтото жуткое! Огромный окровавленный крюк вместо руки…. пасть, полная randomly growing teeth ....
Whose ill-will created these creatures?
15. Again the deafening sounds of gunfire pierced the silence of the complex
16.Otryad in confused. With what we have faced? What more surprise this strange building?
17. Accomplish the mission? Save his life?
18. How not to panic?
19. Ahead of the unknown. Despite the danger it was decided to move deeper into the complex.
20. Maintained only with
21. Look carefully on both sides
22. The mission must be accomplished! Documents must be found!
23. Unfortunately in this part of the game the men did not have time to complete its task
Documents and remained lying somewhere introduced this strange object ... ..
24. Secrets of the complex have remained unsolved.
second attempt will be October 31!
the report's author: Sergei Star-TM Pil'shchikov
poster - http://www.star-tm.ru
http://vkontakte.ru/id26120036
all the questions I will answer on ICQ: 670415
Organizers of the project: Airsoft HQ
Site Games - http://strahgame.ru/
Sunday, September 13, 2009
Trowel Size For Tiles
STALKER: Living in the Zone 2009
Stalker. Now there are few people who have not heard of the word. And each course
appear their associations, which converge в одном: бродяга-пройдоха, тайно (а скорее даже
незаконно) проникающий на опасные для жизни объекты ради предметов, которые можно
продать за деньги. Жажда profit? Yes. Adrenaline rush? Quite possibly. Gap curtain
secrets? Most likely.
first had a hand in creating the image authors Arkady и Борис Стругацкие романом
«Пикник на обочине». По его мотивам в 2007 компания GSC Game World создала компьютерную
игру S.T.A.L.K.E.R.: Тень Чернобыля, действие которой происходит in the exclusion zone
Chernobyl power plant after an incomprehensible catastrophe. Adventurers, hunted gathering
mysterious creatures of the Zone "artifacts" (or "swag" Language stalkers), clans of people,
united for a common goal (Valiant "Duty", a kind of paladin Zone, beating for her
complete destruction of its antipode "Freedom," a fanatical Monolith ...), insulating the UN forces,
trying to contain the spread of the zone, researchers studying the generation of anomalies
and emissions ... Everyone can find themselves in this world, something of their own.
Sometimes people want something more than a colorful picture of the monitor, there is a desire to join
in the image, to walk on radioactive land, to throw a bolt into the anomaly, heroically
overcome danger and get a prize. Such people are preparing suits, inventing currently
role and go to role-playing games (RI).
In August 2009, Vyborg was held RI Stalker: Residents of the Zone. " Organising a group -
«Quad-A" - 4 person game master and organizer who made the game more than 200
people. A series of games for "Stalker" Quad-A "distinguished by realism - was attended by an unprecedented
amount of electronics. Each player was given the status monitor,
responds to anomalies (miniature radio transmitters)
Picturesque landscapes, many abandoned shelters and hangars, and even a lake, where according to legend
is scientific basis "Amber". Anturazhneyshie costumes, airsoft-guns, detailed locations and higher quality
roleplaying roles and as a result - 3 days of fun games.
Each gaming group lived his life:
-scientists engaged in the restoration of the scientific base and a study area and its creatures
-gangsters trying to take control of the entire Zone
-Monolith tried to restore Radar
-duty brings order to chaos Zone
-Military working to ensure the law on the boundaries of the Zone
-Only monsters are living their normal lives
unclear how all this happened? See themselves ...
1. So, the secret paths through the cordon we penetrate into the zone ...
2. Everywhere we expect only a danger
3. Zombie, sometimes quite a good, can help give advice or artifact. But more frequently aggressive individuals: they roam the crowds and shouting: "Meat! Brains and! EDAAA !!!!»
4. Favorite Food Monsters - stalkers. STALKER: front and rear. Characteristic differences from other varieties of food: the presence of breathing apparatus and a backpack of "Sidor»:)
5. Woe to those stalkers who come across an army of zombies on your way! Or fight and die,
or flee. Most choose the second option :) (But not the two that
previous frame)
6. Generation gap. On the face of horrible, good inside .. And very hungry:)
7. In search of fresh brains, monsters looked to cross-light base "Debt»
8. Repulsed the attack, the road littered with the bodies of organisms attacking
9. Survivors - to the scientists! On experiments!
10.Blizitsya Overshoot, stalkers seek shelter.
11. Bar "100 X-rays - the best refuge for the weary traveler:)
12. Here, the stalker will help get rid of excess cash
For the money you can find anything - food, ammunition and most valuable - a sense of comfort, warmth and rest
that, you see, sometimes a lot more money ...
13. Positive moment in a grim world:)
14. Only at the bar you can hear so many amazing and sometimes unbelievable stories ...
15. Here, feed, give and was packed bed! Oh, and did not even rob! :)
16. Bartender Chico gives stalkers quests
17. Stalkers have brought to sell artifacts. Assistant bartender Fizz checks them for the falsity
18. Clever stalker always uses master keys - young stalker who can always make
go ahead if there is no certainty what lies ahead is no anomaly.
19. Often stalkers go in small groups - together easily fend off monsters or bandits,
place in the most remote corners of the Zone .. But the harder divide the spoil.
20. Rare moments of leisure. But the weapons at the ready.
21. In various abandoned shelters and hangars can find a lot of valuable ...
22. Scattering artifacts. Low-value products, all valuable or already carried away, enjoy hidden in caches.
23. Many are looking for, make cards .... Yes! There is something to strive for!
24. A group of stalkers has found one of their caches - gangster obshchak! Here's good luck!
25. But it still and carry out necessary and desirable to live.
26. Double-dyed stalker road checks for the presence of anomalies.
27. Leave. Return it?
28. Great risk of running into one of those awful creatures band
29. Or to the welcoming embrace of the bandits. Approach - do not be afraid, go away - do not cry
30. Yes, the bandits still better than the monsters. Obyschut, everything of value taken away, but will leave a living (if you're lucky)
31. Style, confidence and arrogance sometimes help to better caliber
32. Swamp Doctor at work! Amazingly, almost mystical action!
33. Maestro does not like when he was disturbed in the opening hours
:)
34. On a string dried food and the remains of stalkers, angered doctors
35. No no, he does not evil! Covsem the opposite: a kind, dreamy, any help,
if it is good to ask:)
36. Competing with Dr. organization. Reception garrison doctor in Harmont. Here
doctors and scientists together fighting for the lives of refugees from the zone.
37. Tomb near the base of "duty". There is much to medicine хуже.
38. Командир гарнизона города Хармонт Энкил читает отчеты с Кордона.
39. Полевая лаборатория ученых «Янтарь-34»
40. Даже зомби с интересом inspect the laboratory:)
41. Complexity is high, the appointment is not clear
42. Not everyone is a stalker can go live to Amber, but the reward is worth it - the activation artifacts,
that will give a chance to survive the most horrible and dangerous areas of the Zone.
43. Working on scholars ctalkery have a chance to get a pass in the zone - do not have each time with fear to wade past the cordon.
44. Stalkerskogo PDA screen. On the game was first introduced electronic interaction
players stalknet. More on stalknet.ru
45. Stalkers often travel together with the scientists: the nauchnikov with them, there are always anomalies detectors - devices that allow finding and to avoid anomalies.
46. Some stalkers use the traditional ways:)
47. Experienced stalker Turk and his assistant, accompanied by the Director Research Михал Михалыча на базу
"Долг".
48. Хорошая экипировка – залог жизни. Защитит от радиации, и прочей неживой опасности. От живой
– вряд ли.
49. Места тихие, deaf. One bullet will take off a career, what not to do, and for several years.
Yes, shot in the back is rare, but sound.
Dialogue on returning to the base:
-Where is your colleague?
-You know, I just turned away, and it has already lifted Snork. I myself was almost killed, his legs barely carried away .....
50. Scientists working on the stalkers can obtain various interesting development: The vampire has ordered a special barrel-attached grenade launcher
for the gun, which works on gravitational
artifact. Cert ridiculous weapons are actually very dangerous. His most underrated ...
51. Life - a thing difficult. Even scientists sometimes have to negotiate with bandits
52. It was getting dark:)
53. Many monsters prefer to hunt at night. Stealth and survivability - the main allies
vechnogolodnogo Snork in the process obtain food
54. The joy Snork for research earnings eminent: Andrew
A. and Alexander A. colleagues.
55. In his ulrazaschischennyh spacesuits they look more like monsters. But it does not matter, the main thing - efficiency!
56. Andrei Aleksandrovich. Flap his hat more than once saved from harm.
57. Alexander Andreevich. He was less lucky: during one of the most dangerous experiments
his suit failed. Now, in order not to scare people, he is forced to hide his face under the mask
. Marsh doctor - the only one who can help.
58. Predatory Snork failed dine scientists: robust and incorruptible guard all night bdila
tranquility base. Drunken screams are not subsiding until the morning:)
59. Morning, equipped with advanced scientific equipment, fearless explorers
went deep into the zone.
60. Scientists have questioned Elder zombie Benito and the Comptroller of the life of death. The main thing - do not provoke monsters
aggression.
61. Monsters are hungry, so all participants in this dangerous enterprise alive. (But very nervous)
62. Eminent in swamp doctor. Not so simple it seems! A doctor in a good mood
and agreed to help Alexander Andreyevich cope with his illness.
63. Bunker Bolotny Doctor is full of secrets and mysteries. Alexander Andreevich goes inside
64. -Sit down sick! Yes, do not worry you so, it will not hurt ...
Something flashed in the hands of doctors, a vague glow appeared around Andrei Aleksandrovich
65. Another bright flash lit up the operating room. Suddenly, a scientist grabs his face,
a few years ago disfigured a failed experiment. That Something happened! Dr.
examines the mask taken from the face of Alexander Andreevich. Does she need him now?
We learn later.
66. While scientists have studied area - the base received the first samples of flora
67. And Fauna:)
samples are subjected to thorough analysis.
68. Yes, it's Alexander Andreyevich! Healed doctor, he again found in the literal sense
human face! Scientists continue to study!
69. And even at night in the field risking their lives, the laboratory brave scientists
continues to collect research material.
70. Study area is not all. There are those who are struggling with it - Debt!
71. Artifact - a valuable item!
72. Debt, too, feels obliged to clear the bowels of the zone from any malicious artifacts!
73. On guard their territory.
74. From the heights of hangar area seen a groan meters. Nobody fits unnoticed.
75. In the center of the zone inhabited by the most terrible sect - Monolith!
76. We know little about these fanatics - they are well guarded their secrets
77. None a stranger will not pass deep into the Zone
78. Their sanctuary - Monolith. Mysterious Wishmaster - one of the mysteries of the zone
79. Another mystery: What will happen the next moment on, could the stalker to smoke another cigarette
..
80. Or decorate an already attractive landscape?
81. The remains of many unsuccessful stalkers are across the Zone.
82. However, none of the danger does not stop this amateur adventure!
83. Many are sent to the Zone for various reasons ... but few survive. And leave the unit.
dare you? Ready to eerie dangers thrilling adventure and worthy of reward? Then
adventures await you!
the report's author: Sergei Star-TM Pil'shchikov
poster - http://www.star-tm.ru
http://vkontakte.ru/id26120036
all the questions I will answer on ICQ: 670415
text and comments: Michael Talissera Rebrov
Organizers of the project: MG "Quad-A" - Alex aka Rats, Anton aka stormNWS, Alex aka Smouk,
Anton aka J. Maels
Site organizers of the game - www.stalknet.ru
Forum Game: http://www.stalknet.ru/forum/
Stalker. Now there are few people who have not heard of the word. And each course
appear their associations, which converge в одном: бродяга-пройдоха, тайно (а скорее даже
незаконно) проникающий на опасные для жизни объекты ради предметов, которые можно
продать за деньги. Жажда profit? Yes. Adrenaline rush? Quite possibly. Gap curtain
secrets? Most likely.
first had a hand in creating the image authors Arkady и Борис Стругацкие романом
«Пикник на обочине». По его мотивам в 2007 компания GSC Game World создала компьютерную
игру S.T.A.L.K.E.R.: Тень Чернобыля, действие которой происходит in the exclusion zone
Chernobyl power plant after an incomprehensible catastrophe. Adventurers, hunted gathering
mysterious creatures of the Zone "artifacts" (or "swag" Language stalkers), clans of people,
united for a common goal (Valiant "Duty", a kind of paladin Zone, beating for her
complete destruction of its antipode "Freedom," a fanatical Monolith ...), insulating the UN forces,
trying to contain the spread of the zone, researchers studying the generation of anomalies
and emissions ... Everyone can find themselves in this world, something of their own.
Sometimes people want something more than a colorful picture of the monitor, there is a desire to join
in the image, to walk on radioactive land, to throw a bolt into the anomaly, heroically
overcome danger and get a prize. Such people are preparing suits, inventing currently
role and go to role-playing games (RI).
In August 2009, Vyborg was held RI Stalker: Residents of the Zone. " Organising a group -
«Quad-A" - 4 person game master and organizer who made the game more than 200
people. A series of games for "Stalker" Quad-A "distinguished by realism - was attended by an unprecedented
amount of electronics. Each player was given the status monitor,
responds to anomalies (miniature radio transmitters)
Picturesque landscapes, many abandoned shelters and hangars, and even a lake, where according to legend
is scientific basis "Amber". Anturazhneyshie costumes, airsoft-guns, detailed locations and higher quality
roleplaying roles and as a result - 3 days of fun games.
Each gaming group lived his life:
-scientists engaged in the restoration of the scientific base and a study area and its creatures
-gangsters trying to take control of the entire Zone
-Monolith tried to restore Radar
-duty brings order to chaos Zone
-Military working to ensure the law on the boundaries of the Zone
-Only monsters are living their normal lives
unclear how all this happened? See themselves ...
1. So, the secret paths through the cordon we penetrate into the zone ...
2. Everywhere we expect only a danger
3. Zombie, sometimes quite a good, can help give advice or artifact. But more frequently aggressive individuals: they roam the crowds and shouting: "Meat! Brains and! EDAAA !!!!»
4. Favorite Food Monsters - stalkers. STALKER: front and rear. Characteristic differences from other varieties of food: the presence of breathing apparatus and a backpack of "Sidor»:)
5. Woe to those stalkers who come across an army of zombies on your way! Or fight and die,
or flee. Most choose the second option :) (But not the two that
previous frame)
6. Generation gap. On the face of horrible, good inside .. And very hungry:)
7. In search of fresh brains, monsters looked to cross-light base "Debt»
8. Repulsed the attack, the road littered with the bodies of organisms attacking
9. Survivors - to the scientists! On experiments!
10.Blizitsya Overshoot, stalkers seek shelter.
11. Bar "100 X-rays - the best refuge for the weary traveler:)
12. Here, the stalker will help get rid of excess cash
For the money you can find anything - food, ammunition and most valuable - a sense of comfort, warmth and rest
that, you see, sometimes a lot more money ...
13. Positive moment in a grim world:)
14. Only at the bar you can hear so many amazing and sometimes unbelievable stories ...
15. Here, feed, give and was packed bed! Oh, and did not even rob! :)
16. Bartender Chico gives stalkers quests
17. Stalkers have brought to sell artifacts. Assistant bartender Fizz checks them for the falsity
18. Clever stalker always uses master keys - young stalker who can always make
go ahead if there is no certainty what lies ahead is no anomaly.
19. Often stalkers go in small groups - together easily fend off monsters or bandits,
place in the most remote corners of the Zone .. But the harder divide the spoil.
20. Rare moments of leisure. But the weapons at the ready.
21. In various abandoned shelters and hangars can find a lot of valuable ...
22. Scattering artifacts. Low-value products, all valuable or already carried away, enjoy hidden in caches.
23. Many are looking for, make cards .... Yes! There is something to strive for!
24. A group of stalkers has found one of their caches - gangster obshchak! Here's good luck!
25. But it still and carry out necessary and desirable to live.
26. Double-dyed stalker road checks for the presence of anomalies.
27. Leave. Return it?
28. Great risk of running into one of those awful creatures band
29. Or to the welcoming embrace of the bandits. Approach - do not be afraid, go away - do not cry
30. Yes, the bandits still better than the monsters. Obyschut, everything of value taken away, but will leave a living (if you're lucky)
31. Style, confidence and arrogance sometimes help to better caliber
32. Swamp Doctor at work! Amazingly, almost mystical action!
33. Maestro does not like when he was disturbed in the opening hours
:)
34. On a string dried food and the remains of stalkers, angered doctors
35. No no, he does not evil! Covsem the opposite: a kind, dreamy, any help,
if it is good to ask:)
36. Competing with Dr. organization. Reception garrison doctor in Harmont. Here
doctors and scientists together fighting for the lives of refugees from the zone.
37. Tomb near the base of "duty". There is much to medicine хуже.
38. Командир гарнизона города Хармонт Энкил читает отчеты с Кордона.
39. Полевая лаборатория ученых «Янтарь-34»
40. Даже зомби с интересом inspect the laboratory:)
41. Complexity is high, the appointment is not clear
42. Not everyone is a stalker can go live to Amber, but the reward is worth it - the activation artifacts,
that will give a chance to survive the most horrible and dangerous areas of the Zone.
43. Working on scholars ctalkery have a chance to get a pass in the zone - do not have each time with fear to wade past the cordon.
44. Stalkerskogo PDA screen. On the game was first introduced electronic interaction
players stalknet. More on stalknet.ru
45. Stalkers often travel together with the scientists: the nauchnikov with them, there are always anomalies detectors - devices that allow finding and to avoid anomalies.
46. Some stalkers use the traditional ways:)
47. Experienced stalker Turk and his assistant, accompanied by the Director Research Михал Михалыча на базу
"Долг".
48. Хорошая экипировка – залог жизни. Защитит от радиации, и прочей неживой опасности. От живой
– вряд ли.
49. Места тихие, deaf. One bullet will take off a career, what not to do, and for several years.
Yes, shot in the back is rare, but sound.
Dialogue on returning to the base:
-Where is your colleague?
-You know, I just turned away, and it has already lifted Snork. I myself was almost killed, his legs barely carried away .....
50. Scientists working on the stalkers can obtain various interesting development: The vampire has ordered a special barrel-attached grenade launcher
for the gun, which works on gravitational
artifact. Cert ridiculous weapons are actually very dangerous. His most underrated ...
51. Life - a thing difficult. Even scientists sometimes have to negotiate with bandits
52. It was getting dark:)
53. Many monsters prefer to hunt at night. Stealth and survivability - the main allies
vechnogolodnogo Snork in the process obtain food
54. The joy Snork for research earnings eminent: Andrew
A. and Alexander A. colleagues.
55. In his ulrazaschischennyh spacesuits they look more like monsters. But it does not matter, the main thing - efficiency!
56. Andrei Aleksandrovich. Flap his hat more than once saved from harm.
57. Alexander Andreevich. He was less lucky: during one of the most dangerous experiments
his suit failed. Now, in order not to scare people, he is forced to hide his face under the mask
. Marsh doctor - the only one who can help.
58. Predatory Snork failed dine scientists: robust and incorruptible guard all night bdila
tranquility base. Drunken screams are not subsiding until the morning:)
59. Morning, equipped with advanced scientific equipment, fearless explorers
went deep into the zone.
60. Scientists have questioned Elder zombie Benito and the Comptroller of the life of death. The main thing - do not provoke monsters
aggression.
61. Monsters are hungry, so all participants in this dangerous enterprise alive. (But very nervous)
62. Eminent in swamp doctor. Not so simple it seems! A doctor in a good mood
and agreed to help Alexander Andreyevich cope with his illness.
63. Bunker Bolotny Doctor is full of secrets and mysteries. Alexander Andreevich goes inside
64. -Sit down sick! Yes, do not worry you so, it will not hurt ...
Something flashed in the hands of doctors, a vague glow appeared around Andrei Aleksandrovich
65. Another bright flash lit up the operating room. Suddenly, a scientist grabs his face,
a few years ago disfigured a failed experiment. That Something happened! Dr.
examines the mask taken from the face of Alexander Andreevich. Does she need him now?
We learn later.
66. While scientists have studied area - the base received the first samples of flora
67. And Fauna:)
samples are subjected to thorough analysis.
68. Yes, it's Alexander Andreyevich! Healed doctor, he again found in the literal sense
human face! Scientists continue to study!
69. And even at night in the field risking their lives, the laboratory brave scientists
continues to collect research material.
70. Study area is not all. There are those who are struggling with it - Debt!
71. Artifact - a valuable item!
72. Debt, too, feels obliged to clear the bowels of the zone from any malicious artifacts!
73. On guard their territory.
74. From the heights of hangar area seen a groan meters. Nobody fits unnoticed.
75. In the center of the zone inhabited by the most terrible sect - Monolith!
76. We know little about these fanatics - they are well guarded their secrets
77. None a stranger will not pass deep into the Zone
78. Their sanctuary - Monolith. Mysterious Wishmaster - one of the mysteries of the zone
79. Another mystery: What will happen the next moment on, could the stalker to smoke another cigarette
..
80. Or decorate an already attractive landscape?
81. The remains of many unsuccessful stalkers are across the Zone.
82. However, none of the danger does not stop this amateur adventure!
83. Many are sent to the Zone for various reasons ... but few survive. And leave the unit.
dare you? Ready to eerie dangers thrilling adventure and worthy of reward? Then
adventures await you!
the report's author: Sergei Star-TM Pil'shchikov
poster - http://www.star-tm.ru
http://vkontakte.ru/id26120036
all the questions I will answer on ICQ: 670415
text and comments: Michael Talissera Rebrov
Organizers of the project: MG "Quad-A" - Alex aka Rats, Anton aka stormNWS, Alex aka Smouk,
Anton aka J. Maels
Site organizers of the game - www.stalknet.ru
Forum Game: http://www.stalknet.ru/forum/
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