Sunday, September 13, 2009

Trowel Size For Tiles

STALKER: Living in the Zone 2009



Stalker. Now there are few people who have not heard of the word. And each course
appear their associations, which converge в одном: бродяга-пройдоха, тайно (а скорее даже
незаконно) проникающий на опасные для жизни объекты ради предметов, которые можно
продать за деньги. Жажда profit? Yes. Adrenaline rush? Quite possibly. Gap curtain
secrets? Most likely.


first had a hand in creating the image authors Arkady и Борис Стругацкие романом
«Пикник на обочине». По его мотивам в 2007 компания GSC Game World создала компьютерную
игру S.T.A.L.K.E.R.: Тень Чернобыля, действие которой происходит in the exclusion zone
Chernobyl power plant after an incomprehensible catastrophe. Adventurers, hunted gathering
mysterious creatures of the Zone "artifacts" (or "swag" Language stalkers), clans of people,
united for a common goal (Valiant "Duty", a kind of paladin Zone, beating for her
complete destruction of its antipode "Freedom," a fanatical Monolith ...), insulating the UN forces,
trying to contain the spread of the zone, researchers studying the generation of anomalies
and emissions ... Everyone can find themselves in this world, something of their own.
Sometimes people want something more than a colorful picture of the monitor, there is a desire to join
in the image, to walk on radioactive land, to throw a bolt into the anomaly, heroically
overcome danger and get a prize. Such people are preparing suits, inventing currently
role and go to role-playing games (RI).

In August 2009, Vyborg was held RI Stalker: Residents of the Zone. " Organising a group -
«Quad-A" - 4 person game master and organizer who made the game more than 200
people. A series of games for "Stalker" Quad-A "distinguished by realism - was attended by an unprecedented
amount of electronics. Each player was given the status monitor,
responds to anomalies (miniature radio transmitters)
Picturesque landscapes, many abandoned shelters and hangars, and even a lake, where according to legend
is scientific basis "Amber". Anturazhneyshie costumes, airsoft-guns, detailed locations and higher quality
roleplaying roles and as a result - 3 days of fun games.

Each gaming group lived his life:
-scientists engaged in the restoration of the scientific base and a study area and its creatures
-gangsters trying to take control of the entire Zone
-Monolith tried to restore Radar
-duty brings order to chaos Zone
-Military working to ensure the law on the boundaries of the Zone
-Only monsters are living their normal lives
unclear how all this happened? See themselves ...


1. So, the secret paths through the cordon we penetrate into the zone ...


2. Everywhere we expect only a danger


3. Zombie, sometimes quite a good, can help give advice or artifact. But more frequently aggressive individuals: they roam the crowds and shouting: "Meat! Brains and! EDAAA !!!!»


4. Favorite Food Monsters - stalkers. STALKER: front and rear. Characteristic differences from other varieties of food: the presence of breathing apparatus and a backpack of "Sidor»:)


5. Woe to those stalkers who come across an army of zombies on your way! Or fight and die,
or flee. Most choose the second option :) (But not the two that
previous frame)


6. Generation gap. On the face of horrible, good inside .. And very hungry:)


7. In search of fresh brains, monsters looked to cross-light base "Debt»


8. Repulsed the attack, the road littered with the bodies of organisms attacking


9. Survivors - to the scientists! On experiments!


10.Blizitsya Overshoot, stalkers seek shelter.


11. Bar "100 X-rays - the best refuge for the weary traveler:)


12. Here, the stalker will help get rid of excess cash
For the money you can find anything - food, ammunition and most valuable - a sense of comfort, warmth and rest
that, you see, sometimes a lot more money ...


13. Positive moment in a grim world:)


14. Only at the bar you can hear so many amazing and sometimes unbelievable stories ...


15. Here, feed, give and was packed bed! Oh, and did not even rob! :)


16. Bartender Chico gives stalkers quests


17. Stalkers have brought to sell artifacts. Assistant bartender Fizz checks them for the falsity


18. Clever stalker always uses master keys - young stalker who can always make
go ahead if there is no certainty what lies ahead is no anomaly.


19. Often stalkers go in small groups - together easily fend off monsters or bandits,
place in the most remote corners of the Zone .. But the harder divide the spoil.


20. Rare moments of leisure. But the weapons at the ready.


21. In various abandoned shelters and hangars can find a lot of valuable ...


22. Scattering artifacts. Low-value products, all valuable or already carried away, enjoy hidden in caches.


23. Many are looking for, make cards .... Yes! There is something to strive for!


24. A group of stalkers has found one of their caches - gangster obshchak! Here's good luck!


25. But it still and carry out necessary and desirable to live.


26. Double-dyed stalker road checks for the presence of anomalies.


27. Leave. Return it?


28. Great risk of running into one of those awful creatures band


29. Or to the welcoming embrace of the bandits. Approach - do not be afraid, go away - do not cry


30. Yes, the bandits still better than the monsters. Obyschut, everything of value taken away, but will leave a living (if you're lucky)


31. Style, confidence and arrogance sometimes help to better caliber


32. Swamp Doctor at work! Amazingly, almost mystical action!


33. Maestro does not like when he was disturbed in the opening hours
:)


34. On a string dried food and the remains of stalkers, angered doctors


35. No no, he does not evil! Covsem the opposite: a kind, dreamy, any help,
if it is good to ask:)


36. Competing with Dr. organization. Reception garrison doctor in Harmont. Here
doctors and scientists together fighting for the lives of refugees from the zone.


37. Tomb near the base of "duty". There is much to medicine хуже.


38. Командир гарнизона города Хармонт Энкил читает отчеты с Кордона.


39. Полевая лаборатория ученых «Янтарь-34»


40. Даже зомби с интересом inspect the laboratory:)


41. Complexity is high, the appointment is not clear


42. Not everyone is a stalker can go live to Amber, but the reward is worth it - the activation artifacts,
that will give a chance to survive the most horrible and dangerous areas of the Zone.


43. Working on scholars ctalkery have a chance to get a pass in the zone - do not have each time with fear to wade past the cordon.


44. Stalkerskogo PDA screen. On the game was first introduced electronic interaction
players stalknet. More on stalknet.ru


45. Stalkers often travel together with the scientists: the nauchnikov with them, there are always anomalies detectors - devices that allow finding and to avoid anomalies.


46. Some stalkers use the traditional ways:)


47. Experienced stalker Turk and his assistant, accompanied by the Director Research Михал Михалыча на базу
"Долг".


48. Хорошая экипировка – залог жизни. Защитит от радиации, и прочей неживой опасности. От живой
– вряд ли.


49. Места тихие, deaf. One bullet will take off a career, what not to do, and for several years.
Yes, shot in the back is rare, but sound.
Dialogue on returning to the base:
-Where is your colleague?
-You know, I just turned away, and it has already lifted Snork. I myself was almost killed, his legs barely carried away .....


50. Scientists working on the stalkers can obtain various interesting development: The vampire has ordered a special barrel-attached grenade launcher
for the gun, which works on gravitational
artifact. Cert ridiculous weapons are actually very dangerous. His most underrated ...


51. Life - a thing difficult. Even scientists sometimes have to negotiate with bandits


52. It was getting dark:)


53. Many monsters prefer to hunt at night. Stealth and survivability - the main allies
vechnogolodnogo Snork in the process obtain food


54. The joy Snork for research earnings eminent: Andrew
A. and Alexander A. colleagues.


55. In his ulrazaschischennyh spacesuits they look more like monsters. But it does not matter, the main thing - efficiency!


56. Andrei Aleksandrovich. Flap his hat more than once saved from harm.


57. Alexander Andreevich. He was less lucky: during one of the most dangerous experiments
his suit failed. Now, in order not to scare people, he is forced to hide his face under the mask
. Marsh doctor - the only one who can help.


58. Predatory Snork failed dine scientists: robust and incorruptible guard all night bdila
tranquility base. Drunken screams are not subsiding until the morning:)


59. Morning, equipped with advanced scientific equipment, fearless explorers
went deep into the zone.


60. Scientists have questioned Elder zombie Benito and the Comptroller of the life of death. The main thing - do not provoke monsters
aggression.


61. Monsters are hungry, so all participants in this dangerous enterprise alive. (But very nervous)


62. Eminent in swamp doctor. Not so simple it seems! A doctor in a good mood
and agreed to help Alexander Andreyevich cope with his illness.


63. Bunker Bolotny Doctor is full of secrets and mysteries. Alexander Andreevich goes inside


64. -Sit down sick! Yes, do not worry you so, it will not hurt ...
Something flashed in the hands of doctors, a vague glow appeared around Andrei Aleksandrovich


65. Another bright flash lit up the operating room. Suddenly, a scientist grabs his face,
a few years ago disfigured a failed experiment. That Something happened! Dr.
examines the mask taken from the face of Alexander Andreevich. Does she need him now?
We learn later.


66. While scientists have studied area - the base received the first samples of flora


67. And Fauna:)
samples are subjected to thorough analysis.


68. Yes, it's Alexander Andreyevich! Healed doctor, he again found in the literal sense
human face! Scientists continue to study!


69. And even at night in the field risking their lives, the laboratory brave scientists
continues to collect research material.


70. Study area is not all. There are those who are struggling with it - Debt!


71. Artifact - a valuable item!


72. Debt, too, feels obliged to clear the bowels of the zone from any malicious artifacts!



73. On guard their territory.


74. From the heights of hangar area seen a groan meters. Nobody fits unnoticed.


75. In the center of the zone inhabited by the most terrible sect - Monolith!


76. We know little about these fanatics - they are well guarded their secrets


77. None a stranger will not pass deep into the Zone


78. Their sanctuary - Monolith. Mysterious Wishmaster - one of the mysteries of the zone


79. Another mystery: What will happen the next moment on, could the stalker to smoke another cigarette
..


80. Or decorate an already attractive landscape?


81. The remains of many unsuccessful stalkers are across the Zone.


82. However, none of the danger does not stop this amateur adventure!


83. Many are sent to the Zone for various reasons ... but few survive. And leave the unit.
dare you? Ready to eerie dangers thrilling adventure and worthy of reward? Then
adventures await you!

the report's author: Sergei Star-TM Pil'shchikov
poster - http://www.star-tm.ru
http://vkontakte.ru/id26120036
all the questions I will answer on ICQ: 670415

text and comments: Michael Talissera Rebrov

Organizers of the project: MG "Quad-A" - Alex aka Rats, Anton aka stormNWS, Alex aka Smouk,
Anton aka J. Maels
Site organizers of the game - www.stalknet.ru
Forum Game: http://www.stalknet.ru/forum/